| 传奇开测试区游戏元宝补偿领取NPC功能脚本(Gom引擎)[@main] #IF
 #ACT
 OPENMERCHANTBIGDLG 113 27 1 4 -30 -100 1 435 20
 #say
 \ \ \ \ \ \
 {★★★魔域仙踪测试区元宝记录★★★/AUTOCOLOR=253,251,168,191,250,249,245,254}\ \
 <>          <测试区记录元宝数量,可以兑换到新区,记录多少领多少/FCOLOR=250>\ \
 <>              <元宝数量:/FCOLOR=146>  <你当前元宝/AUTOCOLOR=254,251,168,191,250,70,245,249,253>:<$GAMEGOLD>\ \
 <>       <记录说明:在测试区一定点/FCOLOR=253><【记录测试区元宝】如无记录则无法领取/FCOLOR=249>\
 <>       <兑换说明:在新区正式开区之后就可以在这领取你兑换的元宝!!/FCOLOR=70>\
 <>       <温馨提示:元宝只能靠打,测试区提前打元宝记录发展快!!/FCOLOR=254>\
 <>       <元宝记录不限次数,可以无限记录,但记录完元宝会扣除!/FCOLOR=243>\ \ \
 <>              <记录测试区元宝/@测试区元宝111>     <领取测试区元宝/@领取测试区元宝222>\ \
 
 
 
 
 
 
 
 [@领取测试区元宝222]
 #if
 equal G20 0
 #ACT
 messagebox 当前不是正式开区,无法领取元宝!!
 break
 
 #if
 checkaccountlist ..\Market_Def\测试元宝点兑换\测试区元宝兑换账号.txt
 #elseact
 messagebox 你测试区无元宝记录,无法领取!!
 break
 
 
 #if
 #act
 mov S$次数提取0
 mov S$次数提取1
 mov S$次数提取2
 mov S$次数提取3
 mov S$次数提取4
 mov S$次数提取5
 mov S$次数提取6
 mov S$次数提取7
 mov S$次数提取8
 mov S$次数提取9
 mov S$次数提取10
 mov S$次数提取11
 mov S$次数提取12
 mov S$次数提取13
 mov S$次数提取14
 mov S$次数提取15
 mov S$次数提取16
 mov S$次数提取17
 mov S$次数提取18
 mov S$次数提取19
 mov S$次数提取20
 
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 0 S$次数提取0
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 1 S$次数提取1
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 2 S$次数提取2
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 3 S$次数提取3
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 4 S$次数提取4
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 5 S$次数提取5
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 6 S$次数提取6
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 7 S$次数提取7
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 8 S$次数提取8
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 9 S$次数提取9
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 10 S$次数提取10
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 11 S$次数提取11
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 12 S$次数提取12
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 13 S$次数提取13
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 14 S$次数提取14
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 15 S$次数提取15
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 16 S$次数提取16
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 17 S$次数提取17
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 18 S$次数提取18
 GetListString ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt 19 S$次数提取19
 
 #if
 CheckStringlength <$STR(S$次数提取0)> > 0
 #act
 mov P0 <$STR(S$次数提取0)>
 MUL P1 P0 1
 MOV P3 <$STR(P0)>
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取1)> > 0
 #act
 mov P0 <$STR(S$次数提取1)>
 MUL P1 P0 1
 MOV P3 <$STR(P0)>
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取2)> > 0
 #act
 mov P0 <$STR(S$次数提取2)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取3)> > 0
 #act
 mov P0 <$STR(S$次数提取3)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取4)> > 0
 #act
 mov P0 <$STR(S$次数提取4)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取5)> > 0
 #act
 mov P0 <$STR(S$次数提取5)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取6)> > 0
 #act
 mov P0 <$STR(S$次数提取6)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取7)> > 0
 #act
 mov P0 <$STR(S$次数提取7)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取8)> > 0
 #act
 mov P0 <$STR(S$次数提取8)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取9)> > 0
 #act
 mov P0 <$STR(S$次数提取9)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取10)> > 0
 #act
 mov P0 <$STR(S$次数提取10)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取11)> > 0
 #act
 mov P0 <$STR(S$次数提取11)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取12)> > 0
 #act
 mov P0 <$STR(S$次数提取12)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取13)> > 0
 #act
 mov P0 <$STR(S$次数提取13)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取14)> > 0
 #act
 mov P0 <$STR(S$次数提取14)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取15)> > 0
 #act
 mov P0 <$STR(S$次数提取15)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取16)> > 0
 #act
 mov P0 <$STR(S$次数提取16)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取17)> > 0
 #act
 mov P0 <$STR(S$次数提取17)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取18)> > 0
 #act
 mov P0 <$STR(S$次数提取18)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 #if
 CheckStringlength <$STR(S$次数提取19)> > 0
 #act
 mov P0 <$STR(S$次数提取19)>
 MUL P1 P0 1
 GAMEGOLD + <$STR(P1)>
 
 
 #if
 #act
 delaccountlist ..\Market_Def\测试元宝点兑换\测试区元宝兑换账号.txt
 CLEARNAMELIST ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt
 SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功领取测试区记录的元宝!崛起了!
 SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功领取测试区记录的元宝!崛起了!
 SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功领取测试区记录的元宝!崛起了!
 SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功领取测试区记录的元宝!崛起了!
 messagebox 测试区元宝领取成功,请查看元宝数量!!
 break
 
 
 [@测试区元宝111]
 #if
 equal G20 1
 #ACT
 messagebox 当前已经正式开区!!
 break
 
 #if
 CHECKGAMEGOLD > 0
 #elseact
 MESSAGEBOX 你当前元宝为0,无法记录!!!!
 break
 
 #if
 NOT checkaccountlist ..\Market_Def\测试元宝点兑换\测试区元宝兑换账号.txt
 #ACT
 CreateFile ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt
 
 #if
 CHECKGAMEGOLD > 0
 #ACT
 ;WriteConfigFileItem ..\Market_Def\功能配置\测试区元宝兑换账号.txt 账号兑换充值 <$USERID> <$GAMEGOLD>
 AddTextListEx  ..\Market_Def\测试元宝点兑换\账号文件\<$USERID>.txt <$GAMEGOLD>
 addaccountlist ..\Market_Def\测试元宝点兑换\测试区元宝兑换账号.txt
 GAMEGOLD = 0
 SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功记录测试区元宝,正式开区就可以领取!
 SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功记录测试区元宝,正式开区就可以领取!
 SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功记录测试区元宝,正式开区就可以领取!
 SENDMSG 1 250 0 恭喜玩家[<$USERNAME>]成功记录测试区元宝,正式开区就可以领取!
 goto @main
 MESSAGEBOX  记录元宝成功,\ \ 请在新区开区之后在这领取!!!!
 #elseact
 MESSAGEBOX 你当前元宝为0,无法记录!!!!
 break
 
 
 
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